UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources.
UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.
The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.
Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.
Key Features
General
combination of global strategy and tactical missions
completely new story built on the events from UFO: Aftershock
large number of new technologies, weapons and equipment to develop
completely new environments on a different planet than Earth
highly replayable game because of the player’s key decisions on diplomacy and research
strong RPG elements, the player knows his team by names
Strategy
new enemies and new alien races with variable weapons and battle tactics
several character classes with different attributes, skills and trainings
diplomacy has strong influence on the game story
research enables terraforming of the planet in later stages of the game
improved and transparent construction and building management
friendly interface and easy orientation in the game, useful information available at time and place where needed
Tactics
advanced tactical part of the game with the possibility to enter buildings, thermo visions and more
player may use different height and destructible elements of environment to his advantage
tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies
authentic physical model
player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same
aliens and robots in your team
hostile environment requiring the use of different types of spacesuits
opportunity to mind-control your enemies and use psionic abilities