Vampire World uses our own game engine that has been in development for five years. Here are some of its features:
- advanced material support (pixel shader version 2.0, with optional downscale for weaker hardware)
- normalmapping, environment mapping, specular, per pixel lighting
- hierarchic visibility detection
- particles with programmable dynamics
- Character face animation support (including lip synchronization with speech)
- Advanced sound engine with the support of 3D sound, EAX 2.0 and EAX 3.0
Game system:
- Full 3D display with the camera placed behind the character
- ATBS (active time battle system) adding dynamics to combat as well as the possibility to use a lot of hits, blows, weapons and special combos. (Similar system is used for example in the Final Fantasy series)
- The possibility to create your own spells using the rune system
- A lot of adventure-like items and non-linear dialogue branching
- Character development through the improvement of skills and abilities